MILLENNIUM CUP


 
AccueilAccueil  PortailPortail  FAQFAQ  RechercherRechercher  MembresMembres  GroupesGroupes  S'enregistrerS'enregistrer  Connexion  CalendrierCalendrier  

Partagez | 
 

 [AOS] firestorm, les cités et les gammes classiques

Voir le sujet précédent Voir le sujet suivant Aller en bas 
AuteurMessage
yul

avatar

Messages : 2028
Date d'inscription : 21/01/2013
Localisation : là-bas

MessageSujet: [AOS] firestorm, les cités et les gammes classiques   Lun 18 Sep - 1:04

donc les gammes classiques qui n'ont pas eu droit à un battletome (contrairement aux hommes lézards et aux goules), et qui n'ont pas non plus été arrêtées comme les bretonniens, deviennent en fait les forces des nouvelles cités de l'Ordre établies par Sigmar dans sa reconquête des royaumes, en tant qu'auxiliaires des stormcasts. Et hop, recasées pour continuer à en vendre les kits, même si elles ne seront sans doute plus développées, ou très peu. Cette décision se traduit par un supplément pour organiser des campagnes qui constitue en quelque sorte leur battletome, et qui ne se vendra pas énormément, comme souvent ces suppléments. L'avenir appartient aux nouvelles gammes avec leurs battletomes, à la propriété intellectuelle plus originale et facile à défendre dans les procès (on pourra dire que l'affaire chapter house aura été un traumatisme pour GW). A l'origine par exemple les fyreslayers devaient s'appeler les red slayers, je viens de lire, et ça a été changé en cours de production parce qu'apparemment même fire slayers c'était pas assez copyrightable, d'où le y... pour dire l'étendue de cette parano qui surdétermine AOS et pas forcément en bien.

"There’s more! Firestorm comes with 10 new allegiance abilities representing the unique armies of the Great Cities and those who would tear them down. The Great Cities are the kingdoms of Order in the Mortal Realms, each home to a unique and varied collection of humans, elves, duardin and Stormcast Eternals. You may remember some of them from the Season of War campaign, such as the Greywater Fastness, others you may have already explored, like Hammerhal, while some are completely new, like Tempest’s Eye. "

hé bien en fait, non, on ne s'en souvient pas. Désolé. Difficile de se rappeler d'un trip sous acide qui n'a ni queue ni tête avec de la mauvaise mythologie dedans. Le background d'AOS demeure la grosse faiblesse du jeu, et ça ne prend pas. le Vieux Monde était dix fois plus intéressant, il était compréhensible et on pouvait s'y impliquer, il possédait de véritables enjeux, une histoire (et même, au regard d'AOS, une géographie...) et était suffisamment vaste et fantastique pour introduire de nouvelles factions, comme ça a été le cas avec les ogres. Mais il correspondait moins à cette nouvelle doctrine de parano légale, hein. Je dis ça alors que j'ai lu le background d'AOS dans les différents bouquins. Il y a bien quelques bonnes idées dans les battletomes, mais globalement, on dirait que ça a été écrit par un ado qui écoute du métal et qui vient de consommer des champignons.




Firestorm is a new way to play Warhammer Age of Sigmar, allowing you and your friends to battle for supremacy in map-based campaigns. As you win battles, you’ll be able to capture territories and build a kingdom of your own, adding powerful gameplay benefits to your army. Inside the box, you’ll find the campaign map, decks of dominion cards for each player and stickers to mark your impact on the Realm of Fire – all of these are fully reusable, meaning after one Firestorm campaign you’re free to set up another one. There are unique strategic challenges to map-based play for gamers, while for narrative players this is an easy way to structure a campaign. Firestorm has been designed to be compatible with any kind of play – you can fight your battles in tense games of Skirmish or try the new siege rules from the General’s Handbook 2017, or even string them together to create varied, rich, and thematic games.


There’s more! Firestorm comes with 10 new allegiance abilities representing the unique armies of the Great Cities and those who would tear them down. The Great Cities are the kingdoms of Order in the Mortal Realms, each home to a unique and varied collection of humans, elves, duardin and Stormcast Eternals. You may remember some of them from the Season of War campaign, such as the Greywater Fastness, others you may have already explored, like Hammerhal, while some are completely new, like Tempest’s Eye. The new allegiance abilities are designed to represent how these cities fight; the forces of the Phonecium, for instance, are inspired to fight harder by the deaths of their comrades, honouring the Ur-Phoenix, while the armies of Anvilgard crush their foes underfoot in relentless marches. We’ll be previewing some of these next week in detail – what’s more, these are usable in any of your games, not just Firestorm!
To get you started with your Great Cities army, we’re releasing 3 new boxed sets of miniatures. Each of these is packed with a range of models from the Order Grand Alliance, as well as a rules sheet to let you use your Great Cities rules in your games of Warhammer Age of Sigmar.






Revenir en haut Aller en bas
Voir le profil de l'utilisateur
yul

avatar

Messages : 2028
Date d'inscription : 21/01/2013
Localisation : là-bas

MessageSujet: Re: [AOS] firestorm, les cités et les gammes classiques   Lun 18 Sep - 18:57

The Armies of Firestorm: Hammerhal
Warhammer Age of Sigmar: Firestorm is available to pre-order this weekend, bringing rich map-based campaign play to the Mortal Realms, as well as 10 new allegiance abilities to represent the forces battling for control in the Realm of Fire. You can use these new allegiance abilities in any type of game – open, narrative or matched – and this week, we’ll be previewing a few of them:

What are Great Cities allegiance abilities?
With the new General’s Handbook out, there are more allegiance abilities than ever to customise your collection. Firestorm allegiance abilities act as an additional allegiance ability for your army on top of any others it may already have; a Hammerhal Darkling Covens army, for instance, would benefit from both the Hammerhal traits and the Darkling Covens traits.



Hammerhal



The armies of Hammerhal are renowned for their bravery in the face of overwhelming odds, represented by Pride of Hammerhal:




This trait makes list building an interesting balancing act. Larger units benefit more from increased Bravery, but the more models you take, the less likely you are to claim the most powerful benefits.

Who benefits?
Hammerhal armies can use models from any Order faction barring Seraphon.

Best Factions
As a fairly elite army, the Fyreslayers obviously benefit greatly from some bonus bravery. We’d recommend using your Rune of Fiery Determination (a Fyreslayers allegiance ability) in the first couple of turns to ignore Battleshock, then, as the battle goes on and you begin to take casualties, you can switch to the Hammerhal allegiance abilities. We’d recommend taking one full-sized unit of Hearthguard Berzerkers as the core of your army, with the rest of your force made of elite monsters and heroes like the Auric Runefather on Magmadroth.

Wanderers armies with the Hammerhal allegiance ability are going to be incredibly difficult for your opponents to finish off. The low model count of your Wanderers army means that you’re likely to be claiming decent bonuses to your Bravery, with Defiant Hunters providing further insurance against Battleshock with re-rolls to failed tests. If your opponent wants to finish a Wanderers unit, they’re going to have to kill them all off – a task that’s easier said than done with the Realm Wanderers and Melt Away abilities allowing key units like Glade Guard and Sisters of the Watch to outmanoeuvre their foe while peppering them with ranged attacks.

Finally, a standard Order army works very well with Hammerhal forces, allowing you to benefit from an enormous pool of potential units. In this case, the Armies of the Great Cities: Hammerhal boxed set has a great core of units to base your army around; elite units like the Stormcast Eternals Liberators and Demigryph Knights make for a durable front line with a low model count, while your more numerous units like the Freeguild Guard and Freeguild Handgunners will be much more resistant to a bad Battleshock test.




You’ll be able to get started with your own Hammerhal Army this Saturday, when Warhammer Age of Sigmar: Firestorm and the Warriors of the Great Cities boxed sets are available to pre-order. Come back tomorrow, when we’ll be looking at the ruthless forces of Anvilgard.
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
yul

avatar

Messages : 2028
Date d'inscription : 21/01/2013
Localisation : là-bas

MessageSujet: Re: [AOS] firestorm, les cités et les gammes classiques   Mer 20 Sep - 18:58

lu sur le warfo:

"Dans les commentaires sur le Facebook war of sigmar, on apprends qu'il y aura 10 cités dans le livre :
- 7 ordre
- 1 destru
- 1 chaos
- 1 death
Chaque cité aura son propre fluff, une allégeance par cité, qui sera jouable en matched Play en plus des allégeances de factions. Pour la cité death, il faut s'attendre à des vampires pirates!"

Pour rappel, GW a déjà fait une petite gamme de pirates morts-vivants, l'équipage du vampire Harkon le Fou

Revenir en haut Aller en bas
Voir le profil de l'utilisateur
yul

avatar

Messages : 2028
Date d'inscription : 21/01/2013
Localisation : là-bas

MessageSujet: Re: [AOS] firestorm, les cités et les gammes classiques   Jeu 21 Sep - 1:32

"Giaja: Une catégorie "Season of War : Firestorm" a été ouverte sur le site de GW. Aucune nouvelle figurine à signaler, c'est juste des regroupements de faction (pour l'instant). A noter qu'il y a bien une "Flotte Spectrale" (Wraith fleet) parmi les forces présentes, mais ça ne donnera probablement rien en terme de figurines.

Allez, on continue à ronger son frein et à attendre patiemment une vraie sortie."
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
yul

avatar

Messages : 2028
Date d'inscription : 21/01/2013
Localisation : là-bas

MessageSujet: Re: [AOS] firestorm, les cités et les gammes classiques   Jeu 21 Sep - 15:40

The Armies of Firestorm: The Wraith Fleet


We did promise you vampire pirates! [Editor’s Note: Pretty sure you mean to write ‘vampirates’ there…] In Firestorm, you’ll be able to theme your Death army around the Wraith Fleet, a new allegiance representing the forces of vampire corsair Varkos Varactyr. Commanding a fleet of spectral galleons, Varkos has raided the Realm of Fire for thousands of years, spreading Death at the will of Nagash and filling his rotting holds with plunder. On the tabletop, allying your army with the Wraith Fleet has some powerful benefits, adding some much-needed mobility to the generally slow-moving Death army:



Without Warning is great for a variety of Death units, allowing them to encircle the foe and take key territory. Usually, Death armies rely on summoning to deploy their units to the far-flung corners of the tabletop, but here, you won’t have to rely on the unreliability inherent to this mechanic. Meanwhile, Nimbus of Shrieking Souls is a handy way to stack up bravery penalties on your enemies and ensure you make the maximum impact on the turn you arrive.

Who benefits?
Wraith Fleet armies can use units from Soulblight, Deathrattle, Deathmages and Nighthaunt.

Best Factions
Soulblight Vampires really benefit from Without Warning. With a variety of powerful units like the Vampire Lord on Zombie Dragon and the Blood Knights, being able to get behind the enemy and devastate their ranged units, or simply having the chance to pull off a charge on the turn you deploy, is very handy.



There are some powerful combinations to be had with the various Soulblight allegiance abilities, too. Take the Necromantic bloodline on your units, and you could be inflicting a hefty -2 bravery penalty on your opponents, while the Swift Death bloodline provides even more mobility by allowing your units to move as if they can fly.



While Deathmages aren’t necessarily a faction of their own, they make a great ally in any Wraith Fleet force thanks to the Mortis Engine. Deploying yours within 9″ of your opponent puts them in range of deadly abilities like The Reliquary – drop yours on a vulnerable enemy flank as a kind of death-fuelled bomb.



You’ll be able start your own Wraith Fleet army with Firestorm – available to pre-order on Saturday. Come back tomorrow, when we’ll be looking at Gulgaz’s Gustompas, an army of Destruction characterised by a novel, if unpredictable, approach to tactics.
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Contenu sponsorisé




MessageSujet: Re: [AOS] firestorm, les cités et les gammes classiques   

Revenir en haut Aller en bas
 
[AOS] firestorm, les cités et les gammes classiques
Voir le sujet précédent Voir le sujet suivant Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» Cité provisoire de la forêt de Montgeon
» Dieppe la Cité de l'Ivoire.
» Et la littérature eut enfin droit de cité au Québec
» cité Kléber
» La Cité de l'espace

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
MILLENNIUM CUP :: Librarium de yul-
Sauter vers: