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 [AOS] Phil Kelly au sujet de Malign Portents

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yul

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Messages : 2188
Date d'inscription : 21/01/2013
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MessageSujet: [AOS] Phil Kelly au sujet de Malign Portents   Jeu 18 Jan - 17:21

piqué sur le warfo. C'est bien qu'ils se mettent ENFIN à définir le background d'AOS, leurs vagues allusions psychédéliques ça faisait un peu pauvre et pas très enthousiasmant, et même si certains imposent au fluff des pratiques anales non-consensuelles, moi ça me bloquait pour vraiment m'investir. Donc ils vont peut-être finir par rattraper la bourde commise avec la destruction du vieux monde, parce que pour l'instant, en termes de licence, le vieux monde reste bien plus vendable. Au final on aura peut-être quelque chose de comparable à l'univers de 40k, qui leur laissera quand même pas mal de liberté pour inventer des figs de fou, et ça c'est très bien.

"Petit résumé non exhausitf :



- Malign portent est une campagne  dont le but est d'apporter de la profondeur narrative à AoS.

- Les 4 grandes alliances auront un rôle à jour dans la campagne malign portent, et de nouvelle faction devrait être introduite ( très bientôt !!! )

- Le livre de campagne malign portent apportera bcp de précisions sur les lieux, les protagonistes, les enjeux, etc... Il apportera également des règles additionnelles de jeu, dont des points de "prophétie", à utiliser en cours de partie pour gagner des bonus !

- Malign portent se déroulera essentiellement dans le royaume de la mort.

- Le royaume de la mort N'EST PAS le royaume des mort-vivant par essence : Nagash a soumis les divinités et le populations de ce royaume. Mais il est tout à fait acceptable de trouver des populations vivantes qui entretiennent un lien étroit avec les esprits, fantomes, etc...

- Il est existe plusieurs centaines (ou milliers?) de "mondes-souterrains" affilié à SHIYSH. Une infime partie est découvert. Le premier d'entre eux se manifeste à Shadespire...

- Nagash est intrigué par le processus de reforge des stormcast. D'une part, Sigmar "vole" les âmes des guerriers que Nagash convoite. D'autre part, la reforge pourrait servir Nagash dans ses plans de dominations.

- La reforge semble être au cœur des préoccupations de Nagash, de Sigmar, et est probablement un enjeu majeur de la campagne.

- Les 3 Mortarchs de Nagash ont établi leur propre domaine en SHIYSH, mais d'autres Mortarchs existent et pourraient voir le jour ( dans la trame narrative et en figurine )

- Il est précisé que les Lord-Relictor disposent de "principautés" dans SHIYSH. Il n'est pas exclu d'en apprendre plus à leur sujet à travers malign protent."


Warhammer Live with Phil Kelly on Malign Portents
You can find further discussions with Phil Kelly, Games Workshop Background Writer, over on Warhammer Live on Twitch – however you will need a subscription in order to view it.   I’ve made some notes of the key points regarding Malign Portents below:

Inhabitants of the Mortal Realms are experiencing weird visions, omens, prophecies and dreams of disaster with the occasional glimmers of hope – something nasty is coming.
Malign Portents is a season of new developments to “deepen” Age of Sigmar.
Malign Portents storyline will run through battletomes and other publications in the future.  Stories on MalignPortents.com will cover and introduce new territory.
Malign Portents book:


new era, and a new time in Age of Sigmar – stage two
everyone is involved, all four grand alliances
civilization under threat from an ancient foe, Nagash
mainly focused on Shyish
missions and new rules for use in games, including prophecy points (a look into the portents) which can be used for the benefit


Nagash unhappy with the souls lost to him through the reforging of the Stormcast Eternals.
The Realms: No night time in the realm of light – realm of shadow has variance from gloomy to pitched black, but no formal day and night.  You will see a cosmic swirl if you look up from any of the realms – galaxy in the firmament, realm of azyr,
Shyish, the Realm of Death:


The living work and fight alongside their ancestors in Shyish.
Realm of Death not the Realm of Undeath. Neutral death and good death as well as evil undeath. “good guy Undead armies”
Its normal to live and interact with ghosts.  For example, a battalion that swears to protect the city for the rest of time (even after Death)
Hundred and thousands of underworlds within the realm
Souls will stay their indefinitely unless some process interrupts that – some underworlds may be like jail terms, most afterlifes are in perpetuity
Some of the souls from the World That Was will have been saved, but they are the exception (less than 10 or so).


But when Nagash comes in and takes over an Underworld in Shyish he distorts the normal balance and corrupts the Dead in Shyish.  Ancestors will turn into vengeful cairn wraiths etc.
Nagash has consumed the gods of these underworlds – expansionist empire of Nagash.
Originally the Mortal Realms universe was deliberately broad and vague to allow the miniatures designers freedom, now the background team is crystallising that picture.  To cover day to day life etc, draw on the best bits of old Warhammer.   New rules opportunities from the narrative such as the Free Cities.
Harbingers – not unique models, hundreds of them


Lord Ordinator -engineer for fates and destiny as well as warmachines – part astronomer, engineer, warrior – leads SCE into Shyish
Darkoath Warqueen – charismatic tribal leader – won a lot of warriors to her cause – invasion through Realmgate into Shyish – Aqshian tribes – walk through the Abyssal fires to take on Nagash
Shaman – being followed by goblin visionary – deathcap mushroom – dreams visions that come true around him – powerful shaman – hoping to capitalise on the outcome of the battle
Knight of Shrouds – betrayer and traitor – turned on own people by doing a deal with Nagash – sold soul to Nagash – great influence over the dead (benefit to the undead around him) but the living hate him


Nagash / Tarsus Bullheart – storyline happening in parallel, rather than in Malign Portents.
Nagash has been tinkering with the reforging process to see how the process works.
Anvils of Heldenhammer exclusively recruited from realm of Death.  From Nagash’s view, Sigmar has taken his best guys.
Nagash been laying plans for ages – a number of redundancies lined up.
Massive citadels and monuments to himself – colossal inverted black pyramid – vitrified realmstone used for pyramid – realmstone is like grains of sand – grainsand – mortality sand which can impact your lifespan either positively or negatively.  Can sap your energy and decay you.  Very similar to shadeglass.  very powerful stuff.  Nagash hardening it into stone.
Not hiding what he is doing, just believes no-one can stop him.
All of the Mortarchs have their place in this – Nu-Lahmia, Carstinia (Mannfred making new Sylvania), Arkhan overseeing Nagash’s great works.  Legions of Nagash has lots of details on the Mortarchs.  The books focus on the existing Mortarchs with models, but models for other Mortarchs may be added later.
Lots of underworlds in Shyish – depending on the underworld they may be different –


Amethyst Princedoms (original home of Ionus Cryptborn, Lord Relictor) a lot of Amethyst energy.

Interaction between inhabitants of azyr and the desperate survivors and refugees of the realms – cultures, prejudices, castes – more life and character for the cities.
Crimson Monarchy wont be explored as such.
Vandus Hammerhand returns with a critical role – always been plagued by visions – has some visionary ability – all people in the realm of heavens do.  Visions more pronounced through reforging.
Ionus has a secondary role.
Sigmar knows there is something wrong with the reforging process and has sent some emissaries to work it out (for example the force that entered Shadespire).  Reason why the process doesn’t work is because Sigmar’s hand was forced by Chaos’ imminent victory – so couldn’t perfect process with Grungni.
Plans for new factions in the future (not so far away – soon, like really soon)
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[AOS] Phil Kelly au sujet de Malign Portents
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