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 [AOS] legions of nagash

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yul

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Date d'inscription : 21/01/2013
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MessageSujet: [AOS] legions of nagash   Dim 28 Jan - 21:55




With Nagash taking centre stage, it’s only fitting that he should receive a battletome worthy of his armies. Battletome: Legions of Nagash is more than just an army book – it’s a revolution for Death players and battletomes alike, offering a new approach to one of Warhammer Age of Sigmar’s most unusual Grand Alliances.


Order players, for example, can focus their efforts on small but focused factions like the Kharadron Overlords, or build thematic and varied armies based on the Great Cities of Firestorm. Chaos armies vary from the elite Everchosen to nightmarish parades of Daemons, mortals and even beasts, drawn together by their mutual dedication to a chosen Chaos god. Destruction armies meanwhile benefit from various synergies between the various Grot, Orruk and Ogor factions. Battletome: Legions of Nagash is designed to make army building with Death similarly fun and varied, allowing you a range of ways to construct a powerful force.


In Battletome: Legions of Nagash, your allegiance abilities won’t restrict you – instead, whichever Mortarch you dedicate yourself to, you’ll be able to unleash the full arsenal of the Death God. In turn, you’ll be able to capitalise on synergies between your Death units designed to reward players regardless of which are their favourites. The Legion of Shadows, for instance, uses Deathrattle Skeletons as bait, before flanking the foe with fast-moving units like Vargheists, while the magi in Arkhan’s Legion of Sacrament gain skill in Death magic from the teachings of their master. In short, if you had a mixed Death army before, it just got better – and chances are, you don’t even have to change your list.

It’s not just gameplay, either – the Legions of Nagash battletome realises this Grand Alliance in greater detail than ever before. You’ll learn how Nagash rose to prominence following the annihilation of the world-that-was, how each Mortarch reigns over their kingdom, and what happens when a Vampire Lord thinks he can suborn a Wight King to his will without asking nicely. There are all sorts of things in the book to inspire you to create armies of your own – one of our favourites is a reference to the flaming skeletons that haunt the plains of Aqshy.

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MessageSujet: Re: [AOS] legions of nagash   Mar 30 Jan - 19:41


Nagash is one of Warhammer Age of Sigmar’s most iconic characters – a figure whose power and drive threatens even the gods of Chaos. With Nagash and his machinations taking centre stage during the Malign Portents, it was only fitting that his armies had a battletome that truly represented the horror of battling the God of Death.
Legions of Nagash is more than just a battletome – it’s a reboot for Death as a whole, designed to bring them in line with modern Warhammer Age of Sigmar. The core of the army still plays as it should – endless, regenerating hordes of low-level infantry, reinforced by powerful elite units – but they have been bolstered with a range of synergies, new artefacts and abilities that open up a vast array of effective armies.
We’ll be previewing the Legions of Nagash in depth every day this week, starting with the changes to summoning and the Grand Host of Nagash – a relentless allegiance that’s particularly cool for players who love Deathrattle skeletons.

Summoning
Firstly, summoning for Death units has been fundamentally changed in the new battletome, regardless of how you build your army. Rather than being summoned through magical means, several Death units now possess the Summonable keyword. This keyword unlocks all sorts of synergies and combos with the rest of your army, the simplest being that most Death heroes now possess an ability called Deathly Invocation. This ability heals a number of Summonable units every turn or restores lost models to the unit. Its effectiveness depends on the strength of the given Death character – Nagash, for example, affects five units, while a humble Wight King will heal two.



This ability stacks, so by taking several Death Heroes, you’ll be able to render your favourite units nigh unstoppable – as if trying to chew through a horde of Grave Guard wasn’t already tricky enough!
Dedicate your army to one of the Legions of Nagash, and you’ll be able to make Summonable units even more powerful with gravesites – areas of the battlefield that represent sealed tombs, long-lost barrows or just mass graves from ages past. Every Legions of Nagash army gets to place four gravesites on the table – two in their territory and two in the enemy’s. Summonable units can be set up to emerge from these gravesites later in the game, and they have a similar effect to Deathly Invocation, healing nearby units. As such, Death armies can control territory on the board more effectively than ever before – after all, the leisurely pace of a 60-strong unit of Zombies doesn’t hurt so much when you bring them onto the board 9″ away from the enemy…

The Grand Host of Nagash
While the other Legions use cunning, strategy or magic to win their battles, Nagash prefers to batter his foes down with raw attrition and terrifying demonstrations of power, sending wave after wave of the undead to grind his foes into submission. On the tabletop, this is represented by Legions Innumerable:



Combined with gravesites and Deathly Invocation, you could see your units restored by 3D3 models every turn, if not more, making your units even more difficult for your enemies to chew through. Indeed, they’ll be forced to chase down and annihilate weakened squads, lest they be restored in later turns.

If you love Deathrattle units, then you’ll find the Grand Host of Nagash the perfect allegiance. For one, you’ll be able to take Grave Guard as Battleline in the army, and for another, there are a couple of Command Traits and artefacts that specifically aid these most relentless servants of Death. Lord of Nagashizzar, for example, allows you to maximise the attacks of a nearby unit. Combine it with a nearby Wight King and a Necromancercasting Vanhel’s Danse Macabre, and you could quite easily get 162 (yes, one hundred and sixty-two) attacks out of a unit of 20 Grave Guard.
A note to my erstwhile editors – my calculations here are based on a unit of 20 all getting their attacks – not implausible thanks to their small base size! The unit has 2 attacks base, plus one for the champion. This is then increased by 2 by the Wight King and the Lord of Nagashizzar ability. This brings the unit up to 81 attacks – which, attacking again with Vanhels would give you 162 attacks. WOW.



The Ossific Diadem, on the other hand, provides additional durability to your Deathrattle units, stacking well with Deathless Minions to make them very hard to kill indeed.



Of course, if you’re looking for some more elite units to support your horde of Skeletons, then you’ll want to pick up some Morghasts – deathly angels personally created by Nagash to prosecute his will. In the Grand Host of Nagash, Morghasts gain a +1 bonus to Attacks, making them particularly effective when equipped with spirit halberds.

Finally, if you’re looking for an elite way to theme your Death army, the First Cohort warscroll battalion is ideal. Representing Nagash’s elite, you’ll be able to make the God of Death even more durable by allocating wounds he suffers to nearby units of Morghasts – because trying to bring down Nagash wasn’t daunting enough without help…
Nagash himself will also be able to take full advantage of two new magical lores – but that is a tale for tomorrow. Come back then when we’ll be looking at the masters of Death Magic – Arkhan the Black’s Legion of Sacrament. In the meantime, Nagash is available right now – order him here.

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MessageSujet: Re: [AOS] legions of nagash   Mar 30 Jan - 20:40

Citation :
If you love Deathrattle units, then you’ll find the Grand Host of Nagash the perfect allegiance. For one, you’ll be able to take Grave Guard as Battleline in the army, and for another, there are a couple of Command Traits and artefacts that specifically aid these most relentless servants of Death. Lord of Nagashizzar, for example, allows you to maximise the attacks of a nearby unit. Combine it with a nearby Wight King and a Necromancercasting Vanhel’s Danse Macabre, and you could quite easily get 162 (yes, one hundred and sixty-two) attacks out of a unit of 20 Grave Guard.
A note to my erstwhile editors – my calculations here are based on a unit of 20 all getting their attacks – not implausible thanks to their small base size! The unit has 2 attacks base, plus one for the champion. This is then increased by 2 by the Wight King and the Lord of Nagashizzar ability. This brings the unit up to 81 attacks – which, attacking again with Vanhels would give you 162 attacks. WOW.

ça pique un peu ça affraid
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yul

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MessageSujet: Re: [AOS] legions of nagash   Mer 31 Jan - 20:28


Magic In Legions of Nagash
Legions of Nagash provides Death players with a wider range of magical spells than ever before, thanks to two new spell lores. Don’t worry – your favourite spells are still in the game and, rest assured, Arkhan can still unleash the horrifying Curse of Years upon his foes. Instead, the new Lores of the Dead add to your toolbox of spells and open up new options for your army. Deathmages from your army – such as the humble Necromancer – will be able to sap the vigour of your foes with the Lore of the Deathmages, while Vampire Lords will be able to unleash magical wrath with the Lore of the Vampires. Meanwhile, Deathlords Wizards will be able to choose from both!
Whichever Lore of the Dead you’re using, you’ll benefit from the Locus of Shyish. Cast any spell from any lore on an unmodified casting roll of 9+, and you get to resolve the effect twice – particularly useful for spells such as Soul Harvest, a spell that draws the life of nearby foes towards the caster:



Whether you resolve this once or twice, you’ll be able to deal horrific damage to the foe while keeping a more valuable caster (like a Mortarch!) alive for longer.
Vampire Wizards, on the other hand, will find Amaranthine Orb a risky but powerful way to blast a hole through enemy battle-lines



The Legion of Sacrament
If you’re looking to take full advantage of the new spells in Legions of Nagash, you’ll want to use the Legion of Sacrament, the army of Arkhan the Black. The Legion of Sacrament are notorious for their mastery of Death magic, and many mages in the Mortal Realms make the long pilgrimage to Shyish to learn from Arkhan himself.
On the tabletop, the Legion of Sacrament gains additional bonuses to cast – a small but welcome ability that increases the chances of getting these new powerful spells to work when you need them:



Meanwhile, your gravesites will be even deadlier thanks to The Master’s Teachings, an ability that can turn dead enemy units into fresh reinforcements for your army:



In this way, armies serving under Arkhan will benefit from both the endless regeneration provided by Deathly Invocation and their gravesites, as well as sudden spikes in the later game when you begin to wipe out enemy units. We’d recommend fielding your army as a castle based around the gravesites in your territory, battering the enemy with a hail of magical spells. Should anyone get close – well, that’s when you can unleash the Black Gem:



The Black Gem is a high-risk artefact, but one that’s well worth taking for the moments when it works – just be careful not to leave your friendly units too close!

If you’re looking to play more defensively, the Wristbands of Black Gold are a great choice, helping to shield your more valuable characters from getting shot down – ideal for a Vampire Lord on Zombie Dragon:



If you’re looking to truly master the magic of Death, you’ll want to take the Lords of Sacrament warscroll battalion, a formation centred around Arkhan, a Mortis Engine and a coven of Necromancers. Each unit in the battalion is shielded from attacks by the Mortis Engine, while they’ll also benefit from being able to cast an additional spell every turn! While this formation might consume a good number of points, it’ll be sure to catch your opponents off guard and is a great way to pay tribute to Nagash’s greatest pupil.



Fancy destroying your opponent by more direct means? The Legion of Sacrament represents just one way to play your army with the new battletome – check back tomorrow when we’ll be taking an in-depth look at the vampire elite of the Legion of Blood.
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MessageSujet: Re: [AOS] legions of nagash   Jeu 1 Fév - 21:17

The Legion of Blood
The Legion of Blood are Nagash’s spies and insurgents. Whole civilisations in the Mortal Realms have fallen to the Soulblight curse, but should they prove resistant from within, then Neferata, Mortarch of Blood and master of the Legion, has no qualms about crushing them in open battle.
On the battlefield, the Legion of Blood is the most elite of the Legions of Nagash, making particular use of Soulblight units. Of course, you’re still free to use the Soulblight allegiance abilities in the book, but by taking the Legion of Blood, you’ll be able to benefit from both the wide pool of units available to your army AND powerful synergies!
The first unique rule for Legion of Blood armies is Favoured Retainers, representing Neferata’s chosen vampires accompanying her to war.



With every Vampire Lord and Blood Knight in your army gaining an additional attack, you’ll be able to combine an unbreakable anvil of Deathrattle Skeletons or Deadwalkers Zombies with a brutal Soulblight hammer.
Vampire Lords, in particular, are superb in Legion of Blood armies, not least because you can equip yours with a range of powerful artefacts. The Amulet of Screams, for example, is a great way to deal with any enemy casters using particularly powerful spells:



On the other hand, if you’re willing to risk a dice roll, the Ring of Dominion allows you to attack with one of your enemy’s weapons, meaning you’ll be able to turn the strength of your opponent’s most powerful weapons against them – just imagine how delightfully evil it would be to cut a Mighty Lord of Khorne in twain with his own reality-splitting axe!



Of course, you’ll want some Soulblight Heroes in such a force. Making your own Vampire Lords is a lot of fun, but there’s also a new named character in Legions of Nagash that we think is well worth trying in your army.

Prince Vhordrai
Prince Vhordrai is Lord of the Crimson Keep, a spectral fortress that manifests in the realms upon Nagash’s command. To the Blood Knights, it is a home away from home that allows them to launch assaults on lands that think themselves safe from the wrath of Nagash, but to Vhordrai, it is a prison; his spirit is bound there in punishment for his attempts to assassinate the Grand Necromancer.



You’ll find Prince Vhordrai works on the battlefield much like a Vampire Lord on Zombie Dragon, but with a few nifty extra abilities. For one, his dragon, Shordemaire, is infused with the essence of Shyish and deals a lethal deluge of mortal wounds when attacking with its breath – as many as 6 when they’re on full Wounds! Secondly, Prince Vhordrai combines brilliantly with another Vampire Lord on Zombie Dragon, thanks to his Fist of Nagash Command Ability.



While it might come at the cost of a command ability that helps your wider army, using this will allow you to get the most out of your combat characters. As such, we’d suggest taking the Prince as the general of a more elite Death army.
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MessageSujet: Re: [AOS] legions of nagash   Jeu 8 Fév - 18:32

I know it's a day late (sorry) but here the transcript of the Twitch talk with Nick Horth one the Fluff Author for AoS.

///////////////////////////////////////////////
Nagash:

Resides in the Land of Death
He has a citadel: Citadel of Nagash, where death magic is so powerful the living can't even step inside.
His citadel was sacked during the Age of Chaos but he wasn't there and when he went back he burned hsi enemies there for all eternity.
Waiting in the shadow, and laying the ground works during the realm-gate wars,

Shyish has a lot of realm stones (crystallized magic) at the edge of the realm and for a lonnnnnnng time Nagash has been harvesting it with his skeleton thralls (The large column of skeletons we saw in the malign portents video) each one return a few gramme of realm stone. What is he's doing with it?

Ps : He mentioned that Shyish edges are territory too dangerous for living to venture.

Age of myth : Nagash was part of Sigmar pantheon and was playing nice with other gods.
At the time he was in control of the Land of Death but wasn't ruling it with his iron fist.

Shyish : World of ending, underworld for each realm. This land is composed of all the after life beliefs of the different empire/country in the 8 realms. The more people trust a specific vision of the afterlife the larger it is represented in Shyish.

Souls are resources for Nagash and a very important one. He sees himself as the master of all dead things (soul included). And when Sigmar made the Stormcasts he crossed a line as he used dying or dead souls.

Slaanesh : during the destruction of world that was, she devoured a lot of elves souls and she's trapped now by elves gods (Teclis, tyrion, ?). Morathi in the shadow realms was mentioned as being on the Nagash grudge list for stealing the souls dripping from Slanesh.

Nagash has dominion over all the Undead (Vampire and all tomb kingdom included^^)

The 3 Mortarchs lead his legions,

The Upside Down Pyramid is made of Realm Stone, no one know what he's doing with it.
Still, it started sending ripples of Death Magic into the realms (sending death souls into living)

Manfred is the favorite Mortarch of the nick (lol ....)
Manfred is ruling a part of shyish, a land modeled like the country he always wanted to rules. With servants looking like people that wronged him in the past (and the list is long)

Arkhan : Favorite of Nagash, 2nd best at Death magic, he has a college of black necromancers (elite wizards) doing secret mission for him.

Nefertata : Rules a palatial lands with bunch of vampire courtesans (Vampire Versailles ^^) ,
They send a lot of spies in the realms. Nefertata is the First Soulblight vampire (drank Nagash's blood).

Blood Seeker Palanquin fluff : Ruled by a vampire matriarch named Sanguinor, they are looking for the perfect blend of blood (like wine tester ^^)

Blood-Knight : Fight with an honor code, with twisted morality.

Prince Vhordrai : First blood-knight, riding Undead dragon, long time Nagash field commander. Tried to kill Nagash, Imprisoned century. Now released by Nagash, has a teleporting castle “Crimson keep” but can't leave it for too long. So the keep teleports in place of a ruined castle and the prince starts rampaging.

Ghouls : Follow Nagash but not all of them, and they follow him out of convenience to eat the remains of fallen foes. Nagash doesn't have control on them.

Sigmar sent envoys and messages to Nagash asking him to rejoin the Pantheon (like Allariel ) he did not yet.

Nagash on Mannfred and betrayal destroying the World that was. Nagash doesn't get emotional like Chaos gods/Sigmar … He sees Mannfred as a tool and an incredible useful one. Secondly keeping Mannfred under his rule is a form of punishment as Mannfred's goal was always to be the top dog(but never succeeded ^^)

Nagash in Malign portent stops the nurgle rot, and some human tribe see him as a protector. He offers protection against Nurgle's Rot/Chaos Gods but there is a big cost !

Meta power of: Sigmar/Chaos Gods/Nagash. Chaos Gods are eternal and powered by emotions so it's difficult to imagine them dying . But Nagash and Sigmar have potential to rise and stop being the underdogs. For example, if Nagash transforms everyone in an Undead, chaos god would vanish as they would be no more emotions fueling them ^^

///////////////////////////////////////////////
End

Was interesting !!

/cheers.
bob.
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