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 quelques informations sur le futur codex tau

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yul

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Date d'inscription : 21/01/2013
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MessageSujet: quelques informations sur le futur codex tau   Sam 3 Mar - 18:09

qui doit sortir mi mars


via xxhikaru123 over on Dakka
https://www.dakkadakka.com/dakkaforum/posts/list/750/748328.page


I hope the new Tau Codex gives riptides 20 wounds @ T8.
And I hope stealth suits get -2 to incoming shots.

Nope. No wound change to riptide .
Riptide points down 24, HBC down 20, Ion Accelerator down 42.

Gun Drones +4
Shield Drones +2
Marker Drones same.

Broadside -20 HRR -27 HYMP -16 SMS-5
Skyray -19 Hammerhead -17


Is there any change in the weapon profiles (HBC, IA, HYMP, Ion Cannon, etc)?
afaik. no.

Warlord Traits
1) reroll wounds 1 against Monster or Vehicles
2) your shooting phase, pick a visible enemy unit to your warlord, each time any friendly unit within 6' of warlord makes a wound roll of 6, add 1 to AP of attack
3) Add 6 to Advance instead of rolling dice.
4) If warlord within 12' of enemy unit at start of shooting phase, you can reroll hits for your warlord until end of phase.
5) reroll hits for warlord, if they have not moved this turn. if they move for any reason, they lose the trait until the start of next turn.
6) warlord can advance and shoot as if he hasn't advanced.

Sept Warlord Traits
Tau : 5+ save against Mortal Wounds
Vior'la : If warlord has master of war, Volley Fire or Failure is Not an Option ability, the range increased to 9". additionally, if your army is battleforged, +1 command pt
Dal'yth: While within 12" of Warlord, friendly Kroot and Vespid units gain For The Greater Good ability
Sa'cea: Friendly Sa'cea unit within 6" of warlord, reduce the number of model that flee as a result of morale by 1
Bork'an: For each hit roll made by warlord, +1 to wound for that hit
Farsight: Warlord can perform 6" heroic intervention. Additionally, if your warlord has charged , was charged or heroic intervened, until end of phase, can reroll hits.

Sept Traits:
Tau: Overwatch on a 5 regardless of firing model BS or any modifiers.
Vior'la : Treats all RF weapons as assault weapons (RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.
Dal'yth : Unit that does not manta strike, move , fall back, charge , pile in or consolidate this turn may claim the benefit of cover even while in the open.
Sa'cea: +1 LD, Additionally, in shooting phase, you can reroll a single failed hit roll for each Sa'cea unit
Bork'an : Add 6" to maximum range of any Rapid Fire and Heavy weapon they are armed with.
Farsight: Reroll wounds of 1 against models that are within 6' of the firing (farsight) model.

Any new Commander options?
no
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MessageSujet: Re: quelques informations sur le futur codex tau   Dim 4 Mar - 14:45

merci yul
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MessageSujet: Re: quelques informations sur le futur codex tau   Lun 5 Mar - 14:19



Collected by Kirby over on 3++
http://www.3plusplus.net/2018/03/more-tau-rumors/

You can see them over on Dakka here posted by xxhikaru123
https://www.dakkadakka.com/dakkaforum/posts/listByUser/118149.page

Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17
Piranha -6


Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC – 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8
Iridium 15

Seeker Missiles S8 -2 D6 dmg
Cyclic Ion Blaster 3 shots instead of D3 . Overcharge mode.
Cyclic Ion Raker 6 shots instead of D6 . Overcharge mode.
HBC (one profile only now ) 36″ 12 shots S6 -1 2dmg
High Intensity Plasma Rifle (new) 30″ RF1 6 -4 1
Ion Accelerator ( only normal and overcharge )
-72″ Heavy D6 S8 -3 d3dmg
-72″ Heavy D6 S9 -3 3dmg (self mortal wound on roll of 1)

Ion Cannon D6 instead of D3 perm for overcharged.
Ion Rifle (overcharged) 2dmg instead of 1
Longshot pulse. On a wound roll of 6, additional 1 Mortal Wound dmg.
Pulse Driver Cannon D6 instead of D3

Dawn Blade +3 S
EWO have additional clause of -1 to hit when being used.
Multitracker now only works on units with 5 or more models.

Markerlight table 3 and 4 swap, 3 is now ignore cover.

Nova-charge weapon profile: HBC Heavy 18 and Accelerator Heavy 6.

Oh 1 in 3 Crisis can take Iridum. 2+ AS
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MessageSujet: Re: quelques informations sur le futur codex tau   Lun 5 Mar - 21:14









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MessageSujet: Re: quelques informations sur le futur codex tau   Mar 6 Mar - 23:11









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MessageSujet: Re: quelques informations sur le futur codex tau   Mer 7 Mar - 23:46


















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MessageSujet: Re: quelques informations sur le futur codex tau   Jeu 8 Mar - 19:41









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