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 V2 d'AOS officiellement confirmée

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yul

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Date d'inscription : 21/01/2013
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MessageSujet: V2 d'AOS officiellement confirmée   Sam 12 Mai - 10:03



That’s right – there’s a new edition on the way for Warhammer Age of Sigmar, and it’s coming very soon. We’ll have more details on just what this means for you after the Studio Preview later this morning – in the meantime, you guys like cool models, right?




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yul

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MessageSujet: Re: V2 d'AOS officiellement confirmée   Sam 12 Mai - 23:50

The new edition of Warhammer Age of Sigmar features the most comprehensive look at the core rules since the first Generals Handbook, and like those changes, the new ones will have an equally huge impact on the tabletop. The Studio team have gone through every phase of the game looking at how we can make the game faster, cleaner and more fun to play. They’ve worked with a large group of community playtesters and taken on board all the feedback from you folks out there in the wider Warhammer community. They’ve done a great job creating what we think is the tightest ruleset Warhammer Age of Sigmar has ever had, cementing it as the fantasy miniatures game.
We’ll be previewing all the changes, and what they mean for you, right here on Warhammer Community in time, but for now, we think it’s safe to say that you’ll like what’s in store – from an expanded hero phase and the addition of a new command points system to a more strategic double turn

The realms
The landscape in each realm varies from the areas of relative stability towards the centre – where magic is thin, and reality behaves more conventionally – to the untamed edges, which are wild, fantastical places saturated with raw and uncontrollable magic.

But how do you get a grasp on such epic vistas? In the new edition of Warhammer Age of Sigmar, the Mortal Realms are realised more richly than ever before. These aren’t just backdrops for your battles, but rich fantasy worlds for you to fight over, strange and fascinating places full of wonder, mystery and terror. While the realms are vast, we’ve drilled down into the history and culture of each to make them tangible, meaningful places – with maps (plenty of maps), timelines and art to help bring each to life:

+
Lots of new lore and fluff
Bunch of map of the realms.
Refined hero phase (with command point i heard)
General handbook goes out at the same time with updated points.
still 3 ways to play.

AOS2 faq : https://whc-cdn.games-workshop.com/wp-content/uploads/2018/05/WarhammerAgeOfSigmar-QA.pdf
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MessageSujet: Re: V2 d'AOS officiellement confirmée   Sam 12 Mai - 23:51


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MessageSujet: Re: V2 d'AOS officiellement confirmée   Sam 12 Mai - 23:56

Since the early days of Warhammer Age of Sigmar, we’ve seen the Mortal Realms develop from a limitless backdrop to your battles into a richly realised setting in its own right, and the new edition of Warhammer Age of Sigmar takes this to the next level – you’ll find everything from the history of each realm to maps that plot out some of their better-known regions. Yes, maps. By popular request, there are maps. Lots and lots of maps.



The pages of the edition are packed with exciting new lore designed to bring the dark, grittiness of the Age of Sigmar to life. Wondering what’s happened to Slaanesh, or what the old aelven gods are up to? Ever wondered what life was like in the Realm of Beasts during the Age of Myth? It’s all in there – your copy of the Core Book isn’t just a primer to the game but to a living, breathing fantasy world. One that’s very fabric your battles will affect!

The new edition of Warhammer Age of Sigmar features the most comprehensive look at the core rules since the first Generals Handbook, and like those changes, the new ones will have an equally huge impact on the tabletop. The Studio team have gone through every phase of the game looking at how we can make the game faster, cleaner and more fun to play. They’ve worked with a large group of community playtesters and taken on board all the feedback from you folks out there in the wider Warhammer community. They’ve done a great job creating what we think is the tightest ruleset Warhammer Age of Sigmar has ever had, cementing it as the fantasy miniatures game.
We’ll be previewing all the changes, and what they mean for you, right here on Warhammer Community in time, but for now, we think it’s safe to say that you’ll like what’s in store – from an expanded hero phase and the addition of a new command points system to a more strategic double turn.

How you want to play Warhammer Age of Sigmar is up to you in the new edition, and the possibilities are greater than ever before. Want to write epic narrative campaigns that span the Mortal Realms? You’ll find everything you need to help you do just that. Looking to have a relaxing evening of fun with some friends? You’ll be able to keep every game fresh with a huge array of open play rules, from the cunning ruses of Triumph & Treachery to epic multiplayer clashes. Prefer the more balanced aspect of matched play? Warhammer Age of Sigmar has the best competitive rules for the game so far, written in conjunction with organisers and champions from the global tournament scene.
We’ll be guiding you through every single change in the new edition with new content every single day until you’ve got it in your hands (and, come to mention it, we’ve got loads more content planned after that too).
From Faction Focuses on what the updates mean for the army you play, to in-depth analysis of the core rules changes, keeping up-to-date with Warhammer Community will ensure you’re well-prepared for this new age of war.
In fact, you can go and read the first of many informative articles right now – it’s a concise traveller’s handbook to the Mortal Realms that’s ideal for those new to the lore, and a great refresher for veterans, too.
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