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 battletome nighthaunt (les figs !)

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yul

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MessageSujet: battletome nighthaunt (les figs !)   Sam 12 Mai - 12:35

ma nouvelle armée !!!





















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Bifron



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MessageSujet: Re: battletome nighthaunt (les figs !)   Sam 12 Mai - 16:29

Non de dieu de putain de bordel de merde!
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yul

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MessageSujet: Re: battletome nighthaunt (les figs !)   Sam 12 Mai - 20:41








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gondhir

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MessageSujet: Re: battletome nighthaunt (les figs !)   Sam 12 Mai - 22:05

Citation :
Non de dieu de putain de bordel de merde!

Pareil ! Shocked
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yul

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MessageSujet: Re: battletome nighthaunt (les figs !)   Dim 13 Mai - 0:24

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yul

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MessageSujet: Re: battletome nighthaunt (les figs !)   Dim 13 Mai - 22:47





lui, il casse des briques:

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HANS MULLER

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MessageSujet: Re: battletome nighthaunt (les figs !)   Lun 14 Mai - 10:58

Et bien voilà :

tout vient à point à qui sait attendre !

N'es ce pas, Yul ?

Et en plus je pense que la peinture de ces belles figurines sera simple et rapide pour un résultat superbe.

Par contre en terme de composition d'armée, comme c'est un nouveau battletome à part entière, au revoir les Arkhan the Black, Vampire Lord on Zombie Dragon, Morghast, Mortis Engine, Necromancer, Grave Guards et Skeleton Warriors. Peut être que certains pourront être pris comme alliés.

De même, adieu les affreuses règles du Great Host of Nagash provenant du battletome Legions of Nagash, et bonjour celles du nouveau battletome Night Haunt. Nous verrons à l'usage si c'est le joueur Night Haunt qui va y gagner, ou bien ses adversaires.

Cependant chez GW, lorsqu'il est question de Nagash, le grosbillisme est de mise, il y a fort à parier que les règles des Night Haunts seront moins fortes.

HANS MULLER, bois maudit flower flower flower
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yul

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MessageSujet: Re: battletome nighthaunt (les figs !)   Lun 14 Mai - 11:16

ben j'alternerai selon mon degré de haine sylvanicide, khornicide, teentzchicide, gobelinicide, stormcasticide etc il faut bien que diplomatiquement je laisse gagner mes adversaires de temps à autre...
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yul

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MessageSujet: Re: battletome nighthaunt (les figs !)   Lun 14 Mai - 21:48

bon, tout d'abord je nettoie mon clavier... pour le public familial on dira que c'est de la bave

Implacable in Defence…
Nighthaunt armies are great for catching opponents unawares. All Nighthaunt units ignore your opponent’s Rend stat, so they’ll stand up against just about any weapon your foe throws at them – even Ghal Maraz itself will struggle to displace a Spirit Host.

…Terrifying in Close Combat
Offensively, the Nighthaunt tear through foes with a deluge of mortal wounds, whether at range or with their Frightful Touch. No matter how armoured your foe is, you’ll be able to take them out.

What are your top tips for Nighthaunt players?
Tyler: The Nighthaunt army is extremely durable – with most models in the army having a 4+ save that can’t be modified in any way, they can take a lot of punishment. Spirit Hosts make a great shield unit, as with 3 wounds each and their Ethereal rule, it’ll take a lot for the enemy to chew through them. I typically run at least two units of six to be the anvil upon which I smash the opposing army. Hexwraiths are great as objective grabbers – as one of the fastest units in the army, I typically use them as outriders and run them along the flanks of the battlefield to harass weaker units. With their increased mortal wound output, they can dish out the damage pretty effectively as well.

What advice would you give to a new Nighthaunt player?
Tyler: Spirit Hosts, Spirit Hosts, Spirit Hosts. These guys are worth their weight in gold. They form the solid core of your army and look great as well. Though I would suggest picking up at least one of everything from the faction since they all have a unique role to fill. With all of these exciting new models coming out, the options available to you will only expand! If you’re wary of jumping in fully, try building a 1,000 point army first, you’ll be surprised at how quickly that fills up, as well as how quickly you can get it on the tabletop fully painted. From there, it’s only a short hop away from a larger army and eternal damnation and servitude to Nagash… er, I mean, from having a really fun army to play that looks great on the tabletop and chills your opponents’ very souls.

As previewed at Warhammer Fest, Nighthaunt fans are in for a treat this June, as the ranks of the unquiet dead are bolstered by a vast wave of reinforcements. You can look forward to fielding a whole new range of units and heroes including some of the most spectacular (and spooktacular) Citadel miniatures ever made. And of course, you’ll have a brand new battletome to go with them.
Chainrasp Hordes
More often than not, the souls that find their way to Nagash are of a somewhat middling quality – the poor schmucks who weren’t good enough to be reborn as Stormcast Eternals or evil enough to dedicate themselves to Chaos. Gathered together in vast, unhappy hordes, these souls are eternal prisoners of Nagash and take sick delight in bludgeoning enemies with the various chains and manacles that bind them in service to the Grand Necromancer.



Glaivewraith Stalkers
Nagash has a twisted sense of justice, and each member of the Nighthaunt is shaped to reflect their crimes in a previous life. The Glaivewraith Stalkers were those who hunted men for sport and pleasure – now, they still work as huntsmen, drifting slowly and unstoppably towards their quarry, pursuing them for months (or even years!) if they have to.





Grimghast Reapers
Grimghast Reapers are the souls of schemers, plotters, assassins, and those who murdered through subterfuge in their former lives. Nagash has punished these souls by turning them into frenzied, indiscriminate murderers, blind to their foe and attacking with wild, unfocused slashes.



Lord Executioner
In their former lives, Lord Executioners were hangmen and headsmen who knowingly dispatched the innocent, or simply enjoyed their work a little too much. Nagash now employs them in permanent service to ensure none escape the justice of Shyish.



Guardian of Souls
The Guardian of Souls is a first for the Nighthaunt – a Wizard! The Guardian of Souls acts like a lure-light for the rest of the Nighthaunt, drawing them towards living prey…



A new Knight of Shrouds
Finally, we got to check out the new, mounted Knight of Shrouds – the perfect hero for keeping up with your Hexwraiths, or any other fast-moving Nighthaunt units that might be on the way…



Spirit Torment
Of course, we saw a lot of these models at Warhammer Fest this weekend, but what do they bring to the army? We know you’re itching to see what these units do in battle, so here’s one of their Warcrolls – the Spirit Torment: the chain-bound essence of a former jailer, tasked by Nagash with ensnaring the souls of his enemies. Especially those pompous golden ones…

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