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 [AOS] general's handbook 2018

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yul

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Date d'inscription : 21/01/2013
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MessageSujet: [AOS] general's handbook 2018   Mar 5 Juin - 10:24

If you’re ready to take your games in the Mortal Realms to the next level, you won’t want to miss this year’s General’s Handbook.





For matched play gamers, you’ll be able to diversify your games with 12 more battleplans. Using new rules for rolling up which battleplan you’ll play, you can combine these with the battleplans in your Core Book for a total of 18 (or 20, if you include Malign Sorcery)! You’ll have to stay on your toes and build your lists to tackle all manner of possible situations if you want to thrive. Meanwhile, pitched battle profiles provide points for every single Warhammer Age of Sigmar model in the Mortal Realms.





Open play, as ever, remains a treat for those gamers who’re looking for fresh new ways to play Warhammer Age of Sigmar. A vastly expanded battleplan generator allows you to create new battleplans easily (no more wondering which one to choose), while Aerial Battles bring a whole new dimension to your games. Ever wanted to see how a wing of Prosecutors would fare against a pack of Tzaangor Skyfires and Enlightened on Discs of Tzeentch? This is a great way to find out. You can play overhead combat where the battle in the skies can violently affect the battlefield below, or stratospheric battles where aerial units rule the skies and those that cannot fly must perch atop eyries and buildings. A set of unique objectives and twists makes generating new Aerial Battles a breeze.

APO DANS AOS !!!

Gathering of Might, meanwhile, is designed to let you play your biggest games ever – titanic and climatic clashes that define the Mortal Realms forever. With these rules, games between whole teams of players using hundreds of models are simple. Streamlined rules for deploying and fighting combats mean that you’ll be able to get through these games quickly, while legendary traits, artefacts, spells and gifts of the gods allow you to represent the incredible feats and legendary champions at the hearts of these conflicts.





Finally, for every kind of gamer, the General’s Handbook 2018 contains a new set of rules for summoning for every army that used it before, as well as allegiance abilities for every faction that was featured last year – for reference, that’s:

Darkling Covens
Dispossessed
Free Peoples
Fyreslayers
Seraphon
Wanderers
Brayherds
Slaanesh
Slaves to Darkness
Skaven Pestilens
Skaven Skryre
Flesh-eater Courts
Ironjawz
Part toolbox, part guide to matched play, all awesome – this year’s General’s Handbook is a must-have for all warlords.
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