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 [40k] tooth and claw

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yul

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Messages : 2725
Date d'inscription : 21/01/2013
Localisation : là-bas

MessageSujet: [40k] tooth and claw   Dim 12 Aoû - 22:37



Tooth and Claw kicks off a thrilling story thread for Warhammer 40,000, brings you some incredible new models and saves you money at the same time. With two armies, rules and 40-page softback book exploring new lore, it’s great whether you’re just starting with Warhammer 40,000, looking to kick off a new army or just want to expand an existing collection.





In Tooth and Claw, the Space Wolves – now reinforced by the Primaris Space Marines – descend upon Vigilus to crush the insidious Genestealer Cults. This is no mere uprising – positioned in one of the only relatively stable channels between each half of the galaxy, Vigilus is both the gateway to the beleaguered “Imperium Nihilus” and a citadel against the Black Legion, Orks and all manner of threats from without. Should the Space Wolves fail, the consequences would be devastating…



Inside Tooth and Claw, you’ll find new models you won’t find anywhere else. For the Space Wolves, you’ll get a new Primaris Battle Leader – the first ever dedicated Primaris model for the sons of Fenris. Bedecked with furs and gems (not to mention a splendid beard), he’s the ideal commander for your Space Wolves army.





Speaking of which – you’ll find a respectable start to any Primaris Space Marines force inside Tooth and Claw with a Redemptor Dreadnought, Intercessors and Aggressors. Build yours with the Space Wolves upgrades included in the set, or assemble and paint them up to match your favourite Chapter – it’s your call.





For the Genestealer Cults, meanwhile, Aberrants receive a multipart kit, as well as a new Character dedicated to leading them. The Abominant – a vile fusion of Aberrant and gene-matter gifted from the Patriarch itself trades the psychic power and cunning of other Genestealer Cults leaders for unspeakable strength and durability. Capable of smashing anything from enemy leaders to heavy battle tanks to bits, he might not be subtle – but who needs to be when you’ve got a power sledgehammer?



Alongside the Abominant, you’ll find a brand-new set of Aberrants, given all-new sculpts packed with disgusting detail. With 11 different heads and a choice of weapons in the kit, no two models you build need to look the same. And you can arm your squad leader with a stop sign – what’s not to love?



Best of all, Tooth and Claw costs a good chunk less than getting the models inside separately even before you count the exclusives in the set – essentially, it’s two Start Collecting! boxes rolled into one.
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yul

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Messages : 2725
Date d'inscription : 21/01/2013
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MessageSujet: Re: [40k] tooth and claw   Jeu 16 Aoû - 20:18



Abominants are Aberrants chosen by the Patriarch of a cult to lead their hulking kindred. Guided by imp-like Mindwyrm Familiars, each is imprinted with a portion of their master’s genetic material, swelling their already prodigious frames with mutant muscle and granting them a saintly status among the rest of the cult.





Aberrants have been upgraded with a brand new kit, featuring a host of grisly customisation options, a choice of weapons and mutated brethren known as Hypermorphs – especially “gifted” Aberrants with special weapon options of their own, from their mutated tails to signposts.

Abominant grant this aura to friendly Aberrant within 6". Pretty lenient wording, it's unit and not models and within and not wholly within.



And as suggested by GW don't forget the Icon from Chapter Approved :


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