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 [kill team] rogue trader

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yul

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Date d'inscription : 21/01/2013
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MessageSujet: [kill team] rogue trader   Dim 19 Aoû - 22:39








The Kill Team: Rogue Trader boxed set is more than miniatures – it’s a toolbox with something to offer for every Kill Team player, from those using the system to forge thrilling narratives to die-hard tournament players.

At its core, the set is an adventure that pits Rogue Trader Elucia Vhane against a fiendish strain of mutants in a series of narrative missions. You’ll be able to use both kill teams in your campaigns and matched play missions, with a set of datasheets and points values for each.



Essentially, you’re getting two Kill Team Starter Sets in one – as well as a thematic (and portable) pair of Killzones. In Rogue Trader, you’ll find rules, boards and terrain for playing in the cramped confines of the Imperial shuttle, the Truehawk, or an Imperial Shrine. As well as offering new tactical challenges, these boards make sparse but effective use of terrain, making it the perfect option for playing on the go. You’ll be able to fit the entire Killzone plus your kill team and datacards into a single Skirmish Case.

You’ll even be able to use both teams in your games of Warhammer 40,000, giving you yet another use for these stunning models.
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yul

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MessageSujet: Re: [kill team] rogue trader   Lun 3 Sep - 0:55

préco dans une semaine







Kill Team has been an incredible opportunity for our designers and game writers to explore iconic corners of the 41st Millennium that have never been brought to the tabletop before.
The Rogue Trader boxed set is an expansion which has something for every kind of Kill Team player, a deep exploration of just what the game can do for you. From a fully fledged campaign to two new factions and Killzones, you can play the set as a self-contained expansion or combine it with any of your existing Kill Team goodies.

Kill Team: Rogue Trader has no fewer than 11 new missions for you to try, with new options for open, narrative and matched play. Each is designed to take full advantage of the new Killzones (more on those below) and offers new tactical challenges, not to mention some great thematic hooks. How would a team of Scions fare against a clutch of Lictors in the cramped confines of a shuttle? Can the Word Bearers desecrate an Imperial temple while under attack from a rising force of Necrons? With the new set, you’ll be able to find out.

The Rogue Trader set features two kill teams’ worth of magnificent models. In the Elucidian Starstriders, you’ll find Voidsmen-at-Arms – highly paid elite guard of the Rogue Traders – as well as a rogue’s gallery of unusual characters like medic Sanistasia Minst and Death Cult Executioner Knosso Prond, as well as Elucia Vhane herself.


These models are recognisably citizens of the Imperium, but represent its elite – Imperial Guardsmen they are not. Each is dressed in elegant, baroque armour and equipped with fine weapons – they’ll need both to survive against the horrors awakening on their ship…
The Gellerpox Infected are repugnant enough to please any Nurgle fan. We’ve had new Daemons and Traitor Astartes dedicated to the Lord of Plagues, and now we’ve got a host of repulsive mutants and renegades to join them. Led by the hulking Vulgrar Thrice-Cursed, this kill team looks at the low-level horrors of Nurgle – the skittering beasts, strange breeds of Nurgling and shambling infected who are bursting from starships across the Imperium.

You’ll have loads of flexibility when using these kill teams in your games, with both Commanders featuring customisable abilities and skill trees, and a variety of options as to which members you take on your missions. One battle might see you bring a trio of brutish Hullbreakers, while in another you could claim victory with a horde of stinging Cursemites and Sludge-Grubs – and we haven’t even gotten into each kill team’s Tactics!


We meant it when we said this expansion was packed with content – it also features two new Killzones for your games! Both are perfect for players looking for a Kill Team board they can travel with, making incredibly effective use of only a handful of terrain pieces and a new set of rules for fighting in ultra-confined spaces.



We know fans have been waiting for years to see Rogue Traders in Warhammer 40,000, so we’re making them available for your mass battles as well as your Kill Team skirmishes. The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army, each with their own unique Stratagems (and more than a few devious tricks up their sleeve).




Kill Team: Rogue Trader will be available to pre-order on the 8th of September, alongside special dice to match each kill team in the box, with the set hitting shelves near you a week after that. We’ll be previewing the box contents in detail on Warhammer Community throughout next week – so stay tuned.
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maulwurf
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MessageSujet: Re: [kill team] rogue trader   Lun 3 Sep - 7:14

Y a que ces 2 factions?
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yul

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MessageSujet: Re: [kill team] rogue trader   Lun 3 Sep - 12:20

dans le kill team de base tu as à peu près toutes les armées existantes en tant que factions, sauf les chevaliers (je me demande bien pourquoi...), là il s'agit d'une extension qui propose deux nouvelles factions et un terrain spécial. En fait il s'agit d'un jeu de plateau déguisé, ils en font une extension pour kill team afin de ne pas avoir à faire de nouvelles règles, puisqu'il s'agit toujours d'escarmouche, ce qui n'est pas plus mal. Ils sortent même des mini codex pour les intégrer comme alliés à 40k.
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yul

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MessageSujet: Re: [kill team] rogue trader   Lun 3 Sep - 17:25

j'aimerais tellement qu'ils servent du CAD pour faire un régiment de la garde impériale...


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MessageSujet: Re: [kill team] rogue trader   Mer 5 Sep - 11:55




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yul

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MessageSujet: Re: [kill team] rogue trader   Jeu 6 Sep - 22:16



As an Imperium army, you’ll be able to squeeze the Elucidian Starstriders into anything from the Adeptus Custodes to the Space Marines or even the Adeptus Mechanicus. They’ve even got a rule that lets you put them in ANY Imperium transport – normal restrictions notwithstanding:





Between the artificer shotgun and the rotor cannon, you’ll make short work of Terminators and other tougher infantry – at 36 points for the whole unit (yes, really!) they’re a steal.
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yul

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MessageSujet: Re: [kill team] rogue trader   Ven 7 Sep - 23:25


Ultra-close confines present a new way to play Kill Team. Rather than battling over ruined cityscapes or lofty industrial wastelands, you’ll instead be fighting vicious close-quarters battles in starships and Adeptus Ministorum shrines.



In ultra-close confines, the board is broken up by walls that cannot be fired through, seen through or measured through in any way – meaning careful positioning is key to victory. Once-reliable Sniper specialists must scrabble for strong firing lanes, while Combat and Demolition troops reign supreme.



Thanks to clever use of terrain, ultra-close confines boards offer a full, thrilling gaming experience while being incredibly portable – you’ll be able to easily fit your board and all your terrain into a Skirmish case. If you’re looking for a killzone to take to your gaming club night, this is it!



The Kill Team: Rogue Trader book features rules for incorporating missions in ultra-close confines into a normal campaign, meaning you’ll be able to integrate them with ease.
Kill Team: Rogue Trader is available to pre-order tomorrow
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yul

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MessageSujet: Re: [kill team] rogue trader   Sam 8 Sep - 23:51

il y aura une extension kill team commanders pour intégrer les commanders (c'est à dire les personnages j'imagine, les héros) aux factions existantes, reprise des règles de rogue trader.

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MessageSujet: Re: [kill team] rogue trader   Dim 9 Sep - 7:36

Rogue trader, c'est "un peu " du space crusade quoi ^^
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yul

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MessageSujet: Re: [kill team] rogue trader   Mar 11 Sep - 21:14

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