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 [AOS] GH2 : le nouveau système d'alliance

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Messages : 2002
Date d'inscription : 21/01/2013
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MessageSujet: [AOS] GH2 : le nouveau système d'alliance   Jeu 27 Juil - 0:16

New info about general handbook 2017

-Alliance inside a grand alliance are now covered (more detail after)
-Allegiance abilities for dozens of new faction.
-Battle plan
-Multiplayer games.
-Siege warfare
-A few new battalion.

Allies are an exciting new addition to matched play games. We’ve all had that struggle when building our armies having to choose between focusing on one faction to take advantage of Allegiance Abilities and battleline units, or using the full Grand Alliance to get access to a wider selection of options. Each faction now has a list of other factions it can ally with, fitting the theme of each force; if your army is made up of the multitudinous hordes of the Clans Verminus, you can ally in the specialised troops of the other great clans, while the Deathlords can rule over any of the other Death factions (the clue’s in the name).

We’ll be going deeper into the allies for each Grand Alliance in the coming weeks, but to tide you over, here’s your allied contingent allowances for matched play games:

With between 200 and 500 points, you’ll have plenty of space to experiment – that’s enough for an Aleguzzler Gargant in an army of Ironjawz, a furious Spirit of Durthu aiding a warband of Wanderers, a vicious Chimera alongside the Khorne Bloodbound or a fast moving pack of Vargheists to aid your legion of Deathrattle skeletons.

Allies are particularly useful in light of the new Allegiance Abilities. We’ll be going into these further with future previews, but armies like the Hosts of Slaanesh or the Dispossessed will be able to make full use of powerful unique skills while having a range of choices available when writing lists for matched play. Similarly, you’ll be able to combine powerful allegiance-specific battleline units with allies to make for focused lists made up of the models you want to play.
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